Cross Realities for Everyone
Our Studio is here to demonstrate what is possible to do in short periods with our platform. We also share our platform technology with other studios so they can accelerate their projects, release, and monetise their experiences.
ArTron Studio Editor
Helping you accelerate immersive experience delivery
Our own studio uses these tools to help automate and deliver experiences to our clients as rapidly as possible. Everything we learn is developed into tools that just make projects faster and faster.
If you are a studio and would like to leverage our platform then we can share that benefit and provide you with our tools. The editor will help you with:
Our editor is an extension of Unreal Engine Editor so you will need to have the appropriate licensing from Epic Games.
Capabilities reaching across our Studio Editor, Expansion Packs, Cloud Services and Client Players
The features of our core engine enable studios to rapidly deliver their first environments then continue to publish events. The environments we make can be changed. Environment owners create events specifically tailored to their goals which can be published and shared the way they want.
From our expanding library of interactive objects and models your events can range from simple linear play throughs to full multi-person interactions driven by a story defined by you.
The core engine includes some of these key features that studios can immediately leverage so they can focus on content delivery. These apply across our Studio Editor, Cloud Services and Client Players:
Extending core features for Industry
These expansion packs accelerate delivery with specific benefits for an industry. Enterprise business have their own challenges and goals to grow their businesses, reduce costs and manage risk. Our expansion packs bring together additional capabilities targeted for that industry. These packs include:
Here are some of the specific Expansion Packs we are currently focused on:
Contact us if you are interested in knowing more about what’s in these expansion packs which could accelerate your goals. If your area is not listed here, we would still love to hear from you.
Multiplatform, Multi-usage modes, Multi-player
There are many ways audiences can access the Interactive Media. At Virtuality Live we have carefully focused on our real-time 3D content pipeline to ensure that environments, events and the interactive experiences they create can be broadly accessed across multiple devices and used in different ways. We currently have players and distribution mechanisms for the following:
Speak to us if you have new or different requirements for your audiences.
Using robust, reliable, and scalable cloud technology
We use several cloud powered services that deal with the full lifecycle of interactive media content including how it is accessed by audiences worldwide.